Aug 06, 2005, 01:39 AM // 01:39 | #1 |
Pre-Searing Cadet
Join Date: Aug 2005
Guild: TLC
Profession: E/Mo
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Hit Points from Runes and Components...they're different!?
Vendui', y'all...
So...I'm trying to understand something that one of my mates was explaining, but I'm just not getting it... HP from runes of Vigor are "on top of" your base HP, and HP from upgrades (like staff wrappings, heads, etc) are "under" your base HP. Um...what? I had a look around the forum and didn't see anything, but if someone's got a link to a good explanation of what this is all about, or they can quickly summarize it, I'd REALLY appreciate it! Thanks, Yl' |
Aug 06, 2005, 01:43 AM // 01:43 | #2 |
Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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no clue what he is talking about. does it really matter?
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Aug 06, 2005, 03:04 AM // 03:04 | #3 |
Ascalonian Squire
Join Date: Aug 2005
Guild: PCNC - Planet Command & Conquer
Profession: R/E
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that person u were talking to has no clue what theyre talking about..
if u get a rune of minor vigor, u get +30HP and if u have any bonuses from your weapon, lets say +20HP. u end up with a total of +50HP. |
Aug 06, 2005, 03:09 AM // 03:09 | #4 | |
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
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Aug 06, 2005, 03:11 AM // 03:11 | #5 |
Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Maybe they are talking about when the bonus is applied regarding death penalty and morale boost. From what I understand, all the morale/death modifiers are applied to the base value, then the rune/item mods are applied.
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Aug 06, 2005, 05:50 AM // 05:50 | #6 |
Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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i have been corrected. sledge is totally right. morale and penalty are applied to the base life and then runes are then applied afterwards.
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